I've been working on a layout for a super long KY3/KY2R-ish track:
I think it is the longest possible layout without having ridiculous narrow roads, or having the route cross itself.
The northern oval parts had to be split in two using the infamous barriers (which in patch Z30 is alot better):
With GT2, the speed into the oval turn is low enough to take the inner pit-road without trouble. I also think it is faster than going onto the outer banked turn.
All though the lanes do get quite narrow for high speed racing, I've added three speed traps to keep the speeds through these parts down. It also makes the otherwise flat-out straights more interesting.
The first trap right before where the chicane is on KY3:
The second and third trap is done so:
I did alot of testing, and found out a bunch of tyres are better than barriers, as they still can be buggy if you hit them at odd angles (i.e straight onto the ends of the barriers). Adding tyres to "mask up" the ends of the barriers didn't work either.
After the second trap, it's onto the good old KY2R which hasn't anything added. KY2R reconnects back to the oval at a 180 degree hairpin:
After the 180, and through the third speed trap, it's yet another hairpin:
And then it's normal KY3 to the start/finishing line.
Not sure if this layout will work on a public server such as the S2 server. The barriers are alot better in Z30, but still not perfect. And the speed traps can be dangerous for racers taking unnecessary chances and not giving their competitors much room, as often seen on the S2 server.
But I absolutely would love to race GT2 with this layout. I really hope it's possible to give it a shot on the Z30 server some time.
There's just some minor things to take care of, and then I'll post the layout file here.